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L'Animal Sauce Ail

2023, International Students Creative Award (ISCA)

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四點設計 Contact to L'Animal Sauce Ail for cooperation

"In Gooseville, the inhabitants live off goose hunting and booze drinking. An advertisement for the local wine introduces us to this way of life. Sadly, the association of alcohol and gun shooting turns out to be devastating for the goosevillagers. There are too many accidents, and the demography ends up divided by two.
A news broadcast hosted by a goosevillager informs us that hunting is therefore prohibited and that the local church will be transformed into a goose feeding factory.The village modernizes.
A weather forecast shows the climatic damage due to industrialisation. This new factory overconsumes gooses and rejects toxic water. Gooses are now an extinct species, and the flooded village is invaded by frogs. Gooseville becomes Frogville.
The now called Frogvillagers feed off frogs. The factory being forced to close, hunting is legal again and new weapons appear. A TV shopping program showcases this new weaponry and teaches us how to use it on frogs. There is an escalation towards the most radical and efficient weapon, until the extinction of frogs and the total destruction of Frogville.
Hope is at his lowest. There are no more species to consume and no more lands to exploit. A televangelism show is hosted to remind the villagers of their mistakes and above all, bring a new hope. A tadpole !
The village becomes Tadpoleville and throughout a documentary, villagers think of a new way of breeding the new specie. For better or for worse, till the absolute destruction of the world."

Liminal Zone

2023, International Students Creative Award (ISCA)

In the world we live in today, countless tragedies and sufferings occur in every corner. None of us can guarantee that we will not be the next victim to be crushed by life's iron fist. We are controlled by an intangible force, and we must find a way to seek redemption. Pain and history must never be forgotten. It is in this context that my project takes root. During the initial stages of this project, I was inspired by Japanese RPG games and anime, which have accompanied me throughout my life and have continued to influence me. I seek to immerse the audience in my work by simulating a game experience. In my creative process, I have incorporated many metaphors of the real world. These metaphors include confusing mazes, hallucinogenic mushrooms, flowers that surveil us, televisions that broadcast fake news, hypocritical and cunning deities, lanterns that depend on good and bad fortune, city buildings like chessboards, and screens that record history. Through these metaphors, I aim to remind people not to forget history and to view the world we live in dialectically. I encourage them to question the invincible forces and to use their courage to guard their inner voices.

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