Now!Don't be Emo!-Adolescent Emotional Literacy Education Board Game
Department of Arts and Design, National Taipei University of Education
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This is a tabletop game themed around adolescent emotional knowledge education. With the growing importance of emotional issues in society, it aims to deepen emotional awareness during the educational phase. Based on the Monopoly game, players draw cards and spin values to accumulate badges of happiness-inducing chemicals, avoiding negative states. The goal is to help players understand what the brain is doing and what chemicals are being released when emotions occur. Simultaneously, they learn methods and principles to alleviate emotional fluctuations. Through the tabletop game, the aim is to achieve a blend of education and entertainment.