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Now!Don't be Emo!-Adolescent Emotional Literacy Education Board Game

Department of Arts and Design, National Taipei University of Education

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This is a tabletop game themed around adolescent emotional knowledge education. With the growing importance of emotional issues in society, it aims to deepen emotional awareness during the educational phase. Based on the Monopoly game, players draw cards and spin values to accumulate badges of happiness-inducing chemicals, avoiding negative states. The goal is to help players understand what the brain is doing and what chemicals are being released when emotions occur. Simultaneously, they learn methods and principles to alleviate emotional fluctuations. Through the tabletop game, the aim is to achieve a blend of education and entertainment.

Board Game Visual Design Integrating game card content into student campus life scenarios to add fun. Improvement based on the Monopoly game: Players need to draw cards and spin values. Props Design Paired with Background Stories

Dengue Fever Prevention Bucket Lid

Department of Creative Product Design, National Taichung University of Science and Technology

Dengue fever prevention products. The design concept is to allow users to cover various containers while storing water resources, preventing mosquito breeding, and avoiding fines. It achieves the dual functionality of water resource reuse and dengue fever prevention.

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