A game centered on fostering social skills, where players improve their interpersonal abilities by imitating animal behaviors in a fun gaming environment. This interactive and entertaining game aims to deliver an enjoyable and educational experience.
Teenagers not EMO
Department of Industrial and Commercial Design, Asia Eastern University of Science and Technology
Visualizing fundamental human emotions and merging them with contemporary slang, employing a minimalist illustration style as the primary aesthetic. In the realm of EMO youth, 'E' signifies the Era, 'M' embodies Mood, and 'O' denotes Origin. Within this Era, we aim to preserve the most primal emotions—laughing heartily in moments of joy and shedding tears in times of sorrow. With this philosophy in mind, we craft mood dolls to embody these emotions.
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