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Department of Product and Media Design, Fo Guang University

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四點設計 Contact to Example for cooperation

Integrating education with gaming, providing health through companionship, and through the interaction between the protagonist and grandmother in the game, children playing can also learn to appreciate the differences in lifestyles across generations from an early age. Using selectable options to answer questions and providing immediate feedback through the storyline.

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Emo Monster

Department of Product and Media Design, Fo Guang University

An interactive game designed for kids and for parents and children to play together. Through the monster adventure stories in the picture book and the writing of emotional cards, adults can guide children to learn to transform the process of "dealing with negative emotions" into a game experience. At the same time, it also allows children to have a deeper understanding of the concept of emotions.

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