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Gukopoly

Department of Commercial Design and Management, National Taipei University of Business

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四點設計 Contact to Gukopoly for cooperation

500

Gukeng Coffee Showdown is a physical Monopoly-style board game that combines experiential education with cultural heritage. To break through the public's superficial understanding of specialty coffee, this project abandons traditional, one-way coffee repackaging. Instead, it translates Gukeng's industry context, climate variables, and agricultural challenges directly into the game itself.

Players take on the role of estate managers, experiencing the hard-won journey of producing a great cup of coffee through resource allocation and risk management. Visually, the design introduces "Soft Functionalism", replacing realism with abstract geometry. This visual "white space" symbolizes the subjective perception of flavor. Through the gameplay experience, we hope players will rediscover local culture in their exploration and ultimately find their own perfect cup of "good coffee".

A century of Gukeng coffee history, on board. Endless field research, distilling the absolute truth. Fragments of history, awaiting an ordering hand. Navigate the game; decode Gukeng and find your flavor. Beyond fieldwork: constructing management tools to empower local estates.

Crimson Desing

Digital Content Design, Ling Tung University

A fashion designer, Xu Yuerong, has long lived under her boyfriend’s control and humiliation. The constant suppression of her emotions slowly erodes her sanity. When she discovers she has been betrayed and her reputation stolen, Yuerong chooses to remain silent. But when a post is exposed and her boyfriend confronts her in anger, the moment she takes action, a haunting “Crimson Desing” quietly begins to take shape.

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