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What the fox say?

Department of Industrial Design, Ming Chi University of Technology

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四點設計 Contact to What the fox say? for cooperation

500

"What the fox say?" is a scenario-based board game designed with anti-fraud education at its core, targeting mainly middle and high school students aged 12 to 18. Although teenagers today frequently encounter anti-fraud campaigns, these lessons often remain at the knowledge level, making it difficult to translate what they have learned into practical actions when faced with monetary temptations or peer pressure. This work uses gamified learning to transform common fraud scenarios into question cards, allowing players to develop the ability to recognize fraudulent tactics through interaction and decision-making. In the game, players become foxes competing for berries, symbolizing assets, in a forest full of unknown temptations, while also needing to judge the authenticity of information and make betting decisions. The outer box is shaped like a UFO to symbolize fraud as a sudden, mysterious temptation, while the fox characters display various expressions representing different psychological states people experience when facing fraud. Through strategy, judgment, and interactive mechanisms, the game allows players to understand fraud tactics in a fun and engaging way, ultimately enhancing alertness and self-protection skills.

Gameplay Simulation Screen Various fox expressions Cards Patting Face-Swapping Doll

TASTE WARS

Department of Graphic Communication Arts, National Taiwan University of Arts

Inspired by the heated debates in everyday food culture—such as the north–south zongzi divide or the choice between steamed and deep-fried meatballs—this project transforms these “food wars” into a curated book format. By presenting opposing viewpoints alongside intriguing trivia and interpretive insights, the work offers a witty and lighthearted observation of contemporary culinary culture.

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