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FOURest

Department of Digital Technology Design, National Taipei University of Education

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四點設計 Contact to FOURest for cooperation

In the enchanting Elven Kingdom, the disruption of the seasons has transformed its once stunning landscapes into a chaotic mess. The inhabitants, now engulfed in anxiety, look to their king for hope. In response, the king names his only daughter "Season," entrusting her with the mission to restore balance to the seasons. Princess Season, determined to fulfill her father's wishes, ventures alone into the mystical forest to uncover the cause of the seasonal turmoil and find a solution.
This game is a fantasy-themed 3D mobile puzzle adventure centered around the mission to "Save the Seasons." Each season is represented by levels featuring unique symbolic elements, challenging players to use observation and problem-solving skills to complete the tasks. As players work to restore the seasons, some clues will be integrated with AR functionality, providing a diverse and immersive gaming experience.

Game Scene Artwork. Cartoon fantasy-style Elven Kingdom, this image depicts gameplay from the first level. AR Gameplay Tutorial Interface. Puzzle Wheel Interface. AR Gameplay Interface AR Gameplay Interface

S:OS

Department of Visual Communication Design, National Taiwan University of Arts

S:OS incorporated actual collected marine debris into both the shapes and contents of the ice cubes, melting them to reveal the effects of ocean waste on animals. On the posters, darkly humorous phrases were used to convey the internal thoughts of animals suffering from this pollution. The melting ice cubes symbolize the rapid degradation of the marine environment, suggesting that human-classified waste doesn't truly disappear; its decomposed remnants remain in the environment, causing innocent animals to silently endure the consequences. Through this piece, we aim to awaken public awareness about the urgent need to protect our marine environment.

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