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Dispell

Digital Content Design, Ling Tung University

形象圖

四點設計 Contact to Dispell for cooperation

500

"Dispell" is a narrative-driven, third-person, single-player 3D action-adventure game that explores the fading traces of lives marginalized by the relentless march of modernization. Players step into the shoes of a medium wielding a mysterious ritual artifact, utilizing the core mechanics of "Absorbing" and "Throwing" to navigate anomaly zones and dispel "Thoughtforms"—creatures manifested from the collective memory of the city.

The core gameplay revolves around these "Thoughtforms," which symbolize forgotten memories and suppressed emotions. By pacifying and absorbing them, players gain new abilities that alter their movement and environmental interaction, allowing them to solve intricate environmental puzzles. Inspired by Taiwanese and Malaysian cultures, the game weaves together elements of folk beliefs, urban sprawl, and environmental displacement.

Through environmental storytelling focused on themes like "road development" and "roadkill," Dispell serves as a reflective medium for contemporary society. It prompts players to ponder the friction between technological progress and nature, as well as the overlooked memories and the cost of life hidden behind the veil of civilization.

Key Art In-Game Screenshot: Dialogue Box Display In-Game Screenshot: Checkpoint Display In-Game Screenshot: Boss Battle!! Wu Shi: Character Design - Three-View Turnaround Pangolin: Character Design - Three-View Turnaround

GloWave

Department of Industrial Design, Tatung University

Glowave is a community bouldering installation that promotes interaction between children and the elderly. Interactive light holds encourage collaboration and play across generations. The modular wall is made from recycled plastic, creating a sustainable installation that can be used both day and night.

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